Game dev question,
Anyone know how, in Construct, I can put a sprite (theoretically any object, but it's something I want the player to be able to drag and drop, and will thus have that behavior), such that, when it is put over UI elements (or at least buttons and progress bars), it goes *over* instead of *under* them? I've tried putting the sprite on a higher layer and that still doesn't seem to work.
re: Game dev question,
@stolas Thank you for at least pointing out for me that I totally blanked on providing context for what exactly I was doing this in, as well as boosting to a wider audience.
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